Attack improvements

I don’t have any screenshots to share just yet, but I’ve been improving the battle cycle.  In previous versions, all attacks looked the same – run and slash.  I’m making the attacks more varied, little by little.

Right now I’m planning for four different styles of attack:  run and slash, run and bash, pounce and bash, and projectile.  There will be several different projectile sprites; a fireball will create a blast of fire when it hits the player, and an icicle will turn the player into a block of ice for half a second.

Those four styles of attack will allow me to do plenty of attacks/weapons.  Run and slash could include swords, axes, claws, and talons.  Run and bash will include punch, bash, crush, and club.  Pounce and bash will include pounce, divebomb, and jump kick.  Projectiles will have different sprites for fire, ice, poison/acid, throwing stars, arrows, etc.

In addition, I would like to have a fifth style of attack: the special attack.  Special attacks would include earned abilities and magic spells, and would be the most visually exciting attacks in the game.  However, I have to completely finish the four basic styles of attack before I can get to this.

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