It feels like I’ve spent a lot of time on the game recently, but with little visible progress. I guess it’s because I’ve finished the main skeleton of the game already, and now I’m just fleshing it out. Making an enemy pounce at the player is minor in the grand scheme of things, but takes just as much effort as some of the major things I’ve already done. Oh well.
So, I guess everything left to do is minor. Of course, I’m still just talking about finishing the game engine – there will be many months of making music, maps, stories, and so on. Rhonda worked on some graphics tonight, and Jason is pretty far on the enemy graphics. I’m always excited to add in new graphics. I have a feeling that Rhonda will still have a lot of work to do on the overworld graphics when I finish the game engine, so I’ll find myself waiting for her to catch up. I predict that I’ll be using that time to work on the game music and planning!