Version 352

Link:

(outdated link removed)

Info:

This is going to be the last demo for a while, because I’m going to start redoing major parts of the programming. The game is by no means perfect, but this is what we’ve got so far. This one isn’t a big change from the previous demo, but there have been several small fixes.

Updates:

  • Fixed enemy missing player.
  • Various grammar fixes.
  • Added sound effects for getting treasure and for “no room” / “not enough GP”
  • Added sound effect for using potion items in overworld.
  • Added sound effect for potion items in battle.
  • Sped up local map view.
  • Adjusted local map to not show treasure chests & special blocks.
  • Fixed bug – antidote wasn’t taken away when used in battle.
  • Added game goals screen with treasure count.
  • By request, adjusted overall game speed by 25% (for computers that can handle it).
  • By request, added default character names.
  • Some maps don’t have second layer of foreground at all.
  • In this version, you can get attacked by more enemies. There’s a cool little algorithm based on number of players and player levels.

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