I’ve implemented new formulas for attack damage, MP required for spells, max HP/MP, etc. Basically, everything levels up the way it should now.
Also, I just added a Charge Bug (a color swap of the normal bug enemy) and Dark Bird (a color swap of the normal bird enemy). The Dark Bird is notable for being the first enemy to inflict magical damage on the player.
I’m going to make some new maps soon to feature these new enemies and try a few new ideas. I’ve already removed the old boss, which was just experimental anyway.