Yes, it’s true – we’ve been working on this game for over 3 years. You see, this is a hobby for us. We have jobs, school, and real life to deal with. Since we’ve started working on this project, we’ve moved, started at new schools, started a home business, and got married (yes, we’re a husband & wife dev team ). So, Artemis hasn’t been our #1 priority.
We love this project, though. I guess that’s why it has persevered. Lately, due to our other commitments, working on Artemis has been a sort of binge development process. That’s where we don’t work on the game for several months, and then suddenly there’s a weekend with free time (precious, precious free time) – so progress happens in bursts.
Our project goals have changed around a lot over the years. Originally, the game was going to have random, turn-based battles and a four character party. Those ideas were included in the game and somewhat fleshed out. Sometimes we have to go down the wrong path in order to realize it’s the wrong path, right?
So, 3+ years, and the project continues. I’ve heard that the guy who made Cave Story spent 5 years on it, and that game has won awards and stuff. I’m just sayin’.