Monthly Archives: November 2009

New playable demo – Version 1692

Artemis Demo 1692Download link:

Here’s the most recent playable demo, from November 9th, 2009. It should run on any version of Windows. Please understand that this is a pre-release demo, so some of the graphics are preliminary placeholders.  Download version 1692 here. (25.4 MB zip file)

Updates since version 1597:

  • The game finally runs fullscreen. No more black border around the edge of the screen!
  • Added a simple jump for the player (right mouse button).
  • The player can only have one weapon equipped at a time now, because the other button is used to jump.
  • The mouse scroll wheel can now be used to change weapons.
  • Added the Eagle Feather item and several accessories.
  • Added three new enemies: bee hive, jumping rock, and doppleganger. The graphics are preliminary placeholders for all three.
  • Added nine new maps to feature the new enemies.
  • Added a simple world map to the menu. It still needs a lot of work.
  • Removed the minigame. There will be other minigames included later.
  • New music for several of the areas.
  • Various other small additions and fixes.

Partial list of known bugs in this version:

  • Tree shadows cause visual glitches near the top and left sides of the screen.
  • Some of the scrolling menus may leave visual trails/glitches.
  • Jumping off a map may cause the game to freeze. This is rare.
  • There are some weapon aiming issues that I need to fix.
Here’s the most recent playable demo, from November 9th, 2009. It should run on any version of Windows. Please understand that this is a pre-release demo, so some of the graphics are preliminary placeholders.

Music samples

I’ve been trying to come up with a new music style for the game.  My latest tracks are a bit more old school than before.

Here’s one for a forest/mountain area:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

And something more urban, for a city area:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

And here’s some cave music:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

I’m still trying to find the perfect sound for the game.  I like these tracks, but I wonder if they might be too “8-bit” to match the visual style.  On the other hand, maybe that would make the music stand out as charming and unique?  I’m not sure.  Any thoughts?