I have neglected this project lately, but I haven’t forgotten it. I’m glad I made a lot of progress in May/June, because the rest of the summer has been busy with moving, preparing for grad school, etc. Also, I’ve been spending some time actually playing games – Spelunky, Transformice, the BIT.TRIP series, and my newest favorite, Final Fantasy XII. A lot of that gameplay is time that I otherwise might have spent on Artemis.
This project has been going on for so long that I guess the occasional hiatus is okay. I keep really meticulous notes for this project, so I’ll always be able to pick up right where I left off.
Taking time is always better than rushing a project.
I loved playing through the Artemis demo, and will patiently wait for more.
Thank you for your great work on it so far!
Spelunky is awesome. : )
If you haven’t played it, you should also check out Cave Story (you can get an English version patch). I also spend a good bit of time playing Brogue… the prettiest ASCII roguelike I’ve ever seen. I have a review / link to it through my website.